![]() ![]() There are scary story on the internet where a Indie license did not load correctly and the project opened as Apprentice and that has downgraded the project file to Apprentice. But everyone gain by having more stuff to download, less work to do, more poeple attracted to that software. There are probably people abusing this situation. Maya and 3DS are not doing that, they only have 1 true file format that can be shared for free or sold. So once you go Indie, you can never ever return to Apprentice (without loosing your own assets)? For someone like me who now just make 3D animation for fun and have no intention of ever doing it again for money (because I make more money working as a programmer now), I feel that something in the middle of Apprentice and Indie would be perfect but does not exist yet. And they will always try to find a way to scam. Jsmack, true because people are always just about money. It is so complicated that no one can give a definitive answer about how to convert them back and forth? Is that even possible? You want us to send our files to a shady website to convert them? I don't want to get my work or my ideas stolen. Different file format for different license is a big sign that I should be running away. You need users at all cost, because this is what makes your software relevant. But everyone should remember that Autocad is the leading 3D software because it is the most pirated sofware. Houdini Apprentice and Indie (they were the first to do it) was a brilliant idea. When XSI came out, plenty of new kids were already experts at Maya. This is what killed Softimage, they just lost their momentum. That was not just a demo, but the full software for free to anyone. They did not do that, but Maya did 3-4 years before them with a fully functional version with watermark. Or to get new users getting familiar with the software. I remember telling in person the people at Softimage (before XSI) that they need to give demo software to people so they can try softimage before buying it. I would and I am still thinking about going Houdini, but the last 10 3D software that I have used have died or are in a dormant state. Houdini needs way more users before Blender completely swallow them with their new node system and amazing cheap plugins. ![]() Indie license should be sold with a more expensive monthly paiments (just so you can jump in without thinking too much). Maya Indie and 3DS Max Indie have 1 single file format for their respective software no matter the license. Customer and their legal advisors should consider this and obtain such rights, if necessary, before purchasing, downloading or using any Assets.I will add just so that everyone understand. The burden is on the Customer to confirm that it has any rights outside of the editorial restrictions Customer understands and agrees that certain Assets may contain third party copyrighted or trademarked material and will require additional licensing, permissions, releases, or rights clearance for any non- editorial use. These restrictions do not apply if Customer otherwise has all the intellectual property rights necessary for its intended use (such as a company purchasing its own products, authorized advertising agencies, or licensees). Editorial uses include, without limitation, use of the Asset in a news program, news-related website, or news-related video media. Customer may only use the Asset for legitimate, editorial purposes on some issue of journalistic, editorial, cultural or otherwise newsworthy value. ![]() The Author grants to Customer in respect of the Asset a non- exclusive, worldwide, license in any medium now known or hereinafter invented to: (a) reproduce, post, promote, license, sell, publicly perform, publicly display, digitally perform, or transmit for promotional and commercial purposes (b) use any trademarks, service marks or trade names incorporated in the Asset in connection with Author material and (c) use the name and likeness of any individuals represented in the Asset only in connection with Customer material. ![]()
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